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- Getting paths from RebTools.ini
- Setting default paths
- Attempting to load C:\textmap\Paths.ini
- Failed to load paths file (will use defaults)
- Sound Directory : \\nursey\shadows\GunLok\Sound\
- Shape collection text directory : \\nursey\shadows\tools\
- English text :\\nursey\shadows\avp\avp_lang\english.txt
- Hierarchy mode platform texture : \\nursey\shadows\tools\Platform.rim
- Fragment type text : \\nursey\shadows\avp\shape_rifs\fragtype.txt
- Sequence text : \\nursey\shadows\gunlok\textures\sequences.txt
- Starting Inteng... tum te dum
- Zbuffer 400 , Hardware 0
- Zbuffer 600 , Hardware 1
- Zbuffer 500 , Hardware 1
- Zbuffer 600 , Hardware 1
- APP Reactivated - Restoring surfaces
- ATOnAppReactivate() called
- ATOnAppReactivate() returning
- Zbuffer 400 , Hardware 0
- Zbuffer 600 , Hardware 1
- Zbuffer 500 , Hardware 1
- Zbuffer 600 , Hardware 1
- Z Buffer on
- Enumerating Z Buffer
- Z Buffer bit depth : 16
- CL_LoadImageOnce(): Getting the full pathname for C:\textmap\font.bmp
- (which is an absolute path)
- Loading 'C:\textmap\font.bmp'
- loading the actual file
- AwCreateGraphic(): ERROR opening file "C:\textmap\font.bmp"
- The system cannot find the file specified.
- CL_LoadImageOnce(): ERROR copying data to texture
- CL_LoadImageOnce(): Getting the full pathname for \\nursey\shadows\tools\font.bmp
- (which is an absolute path)
- Loading '\\nursey\shadows\tools\font.bmp'
- loading the actual file
- Loading a BMP file
- BMP format is Windows 3.x
- BMP_bitdepth is 1
- BMP_palettesize is 2
- BMP has 0 bytes padding per row
- chosen 16-bit 5551 texture format
- loaded to image number 0
- CL_LoadImageOnce(): Getting the full pathname for \\nursey\shadows\tools\NotLoaded.RIM
- (which is an absolute path)
- Loading '\\nursey\shadows\tools\NotLoaded.RIM'
- loading the actual file
- Loading an IFF file
- found a 2 colour compressed IFF body chunk
- chosen 16-bit 5551 texture format
- loaded to image number 1
- CL_LoadImageOnce(): Getting the full pathname for C:\textmap\fontbr.pgm
- (which is an absolute path)
- Loading 'C:\textmap\fontbr.pgm'
- loading the actual file
- Loading a PGM file
- PGM_maxval is 255
- loaded to image number 2
- surface:83D50444
- Number of HW buffers 32
- Number of HW 3D buffers 32
- Voice Management active.
- EAX suppport.
- CL_LoadImageOnce(): Getting the full pathname for C:\textmap\font.bmp
- (which is an absolute path)
- Loading 'C:\textmap\font.bmp'
- loading the actual file
- AwCreateGraphic(): ERROR opening file "C:\textmap\font.bmp"
- The system cannot find the file specified.
- CL_LoadImageOnce(): ERROR copying data to texture
- CL_LoadImageOnce(): Getting the full pathname for \\nursey\shadows\tools\font.bmp
- (which is an absolute path)
- Loading '\\nursey\shadows\tools\font.bmp'
- Image already loaded to image number 0
- CL_LoadImageOnce(): Getting the full pathname for \\nursey\shadows\tools\NotLoaded.RIM
- (which is an absolute path)
- Loading '\\nursey\shadows\tools\NotLoaded.RIM'
- Image already loaded to image number 1
- CL_LoadImageOnce(): Getting the full pathname for ground\S3 Level 1k 09_chute edge.RIM
- (which is a path relative to C:\GUNLOK\Data\Graphics or \\nursey\shadows\GunLok\textures)
- Loading 'C:\GUNLOK\Data\Graphics\ground\S3 Level 1k 09_chute edge.RIM'
- CL_LoadImageOnce(): WARNING: mip maps not supported yet - will not be created/loaded
- loading the actual file
- Loading an IFF file
- found a compressed IFF S3tc chunk
- found a compressed IFF S3tc chunk
- found a compressed IFF S3tc chunk
- found a compressed IFF S3tc chunk
- found a compressed IFF S3tc chunk
- found a compressed IFF S3tc chunk
- found a compressed IFF S3tc chunk
- found a compressed IFF S3tc chunk
- chosen DXT1 texture format
- loaded to image number 3
- CL_LoadImageOnce(): Getting the full pathname for \\nursey\shadows\tools\Platform.rim
- (which is an absolute path)
- Loading '\\nursey\shadows\tools\Platform.rim'
- loading the actual file
- Loading an IFF file
- found a 263 colour compressed IFF body chunk
- found a 256 colour uncompressed IFF body chunk
- found a 16 colour uncompressed IFF body chunk
- chosen 16-bit 5551 texture format
- loaded to image number 4
- CL_LoadImageOnce(): Getting the full pathname for C:\textmap\font.bmp
- (which is an absolute path)
- Loading 'C:\textmap\font.bmp'
- loading the actual file
- AwCreateGraphic(): ERROR opening file "C:\textmap\font.bmp"
- The system cannot find the file specified.
- CL_LoadImageOnce(): ERROR copying data to texture
- CL_LoadImageOnce(): Getting the full pathname for \\nursey\shadows\tools\font.bmp
- (which is an absolute path)
- Loading '\\nursey\shadows\tools\font.bmp'
- Image already loaded to image number 0
- CL_LoadImageOnce(): Getting the full pathname for \\nursey\shadows\tools\NotLoaded.RIM
- (which is an absolute path)
- Loading '\\nursey\shadows\tools\NotLoaded.RIM'
- Image already loaded to image number 1
- OK on exiting: AltTab surface lists are clean
-